The Singing Ringing Tree

Questa scultura sonora, progettata dagli architetti Anna Liu e Mike Tonkin (Tonkin Liu Ltd), si trova in un luogo remoto non lontano dalla città di Burnley, nell’Inghilterra del nord ed è chiamata The Singing Ringing Tree.

Completata nel 2006, è alta circa 3 metri e formata da canne di acciaio galvanizzato che, grazie al vento, possono produrre una sonorità corale che si estende su varie ottave. Il suono, leggermente dissonante, non è casuale. Alcune delle canne, infatti, sono state forate per accordarle.

Non tutte le canne, inoltre, suonano. Parecchie hanno solo una funzione strutturale o estetica.

Ecco un video in cui potete anche ascoltarla.

Transfinite

Una installazione in cui Ryoji Ikeda tenta di catturare l’invisibile flusso di dati che scorre attraverso l’intero pianeta. Due enormi schermi affiancati, 13 m. di altezza per 18 di larghezza, ma un’enorme estensione al suolo, su cui scorrono figure generate dal flusso numerico della rete in sincronia con la musica dello stesso Ikeda, fatta di nuvole di rumore, onde sinusoidali, bassi mormorii punteggiati da tintinnii e sibili sulle alte frequenze.

Installata fino all’11 Giugno presso Park Avenue Armory
643 Park Avenue, New York, NY 10065, (212) 616-3930

ikeda - transfinite

ikeda - transfinite

ikeda - transfinite

ikeda - transfinite

Cryoacoustic Orb

Cryoacoustic Orb is a sound installation involving multiple illuminated acrylic orbs filled with slowly melting ice. Hydrophones frozen inside the ice amplify the sounds of the melting process, which are electronically processed and spatialized throughout the darkened gallery space. The result is a unique ambient soundscape that evolves over the course of several hours.

David Byrne at the Roundhouse

In occasione del suo passaggio alla Roundhouse di Londra (7-31 Agosto), abbiamo una immagine un po’ più accurata dell’installazione Playing the Building di David Byrne di cui abbiamo parlato in febbraio.

It’s all mechanical. There’s no speakers, there’s no electronics, or any of that modern rubbish.

È un po’ buffo che Byrne chiami “rubbish” quello con cui ha giocato fino all’altro ieri. Ma forse questo approccio si adatta alla struttura vittoriana della Roundhouse, che, in origine, era un capannone adibito alla riparazione di motori a vapore.

In realtà Byrne sfrutta, con grande spiegamento di mezzi, idee che girano come minimo dagli anni ’70 (se non prima) e hanno raggiunto una certa notorietà all’epoca delle performance Fluxus (far suonare gli oggetti). Cioè, in questo caso quello che fa non è farina del suo sacco. Però almeno, grazie alla sua notorietà, ha il merito di proporre le suddette idee a un pubblico che altrimenti non le avrebbe mai conosciute…

Ed ecco anche un nuovo video

Augmented Shadow

Augmented Shadow is a design experiment created by Joon Moon producing an artificial shadow effect through the use of tangible objects, blocks, on a displayable tabletop interface. Its goal is to offer a new type of user-experience. The project plays on the fact that shadows present distorted silhouettes depending on the light. Augmented Shadows take the distortion effect into the realm of fantasy. Shadows display below the objects according to the physics of the real world. However, the shadows themselves transform the objects into houses, occupied by shadow creatures. By moving the blocks around the table the user sets off series of reactions within this new fantasy ecosystem.

In this installation, the shadows exist both in a real and a virtual environment simultaneously. It thus brings augmented reality to the tabletop by way of a tangible interface. The shadow is an interface metaphor connecting the virtual world and users. Second, the unexpected user experience results from manipulating the users’ visual perceptions, expectations, and imagination to inspire re-perception and new understanding. Therefore, users can play with the shadows lying on the boundary between the real, virtual, and fantasy.

Augmented Shadow utilizes this unique interface metaphor for interactive storytelling. Maximizing the magical amusement of AR, it is embedding an ecosystem where imaginary objects and organic beings co-exist while each of them influences on each other’s life-cycle, even though it is not in use by users. Light and shadow play critical roles in this world’s functions causing chain reactions between virtual people, trees, birds, and houses.

More on Joon Moon site

Piano Migrations Installation

Installation by Kathy Hinde
The inside of an old upright piano, rescued from destruction, is transformed into a kinetic sound sculpture. Video projections move across the surface of the piano strings, triggering small machines to twitch and flutter causing the strings to resonate. The video is visually akin to a musical score or piano roll, and this installation can also become the site for a live performance.
The video is analysed by a MaxMSP patch which divides the screen into a 5×5 grid to correspond to the motors and solenoids which are also arranged in a 5×5 grid on the piano. Movement or any change sensed in the video triggers a device in the corresponding square of the grid – the result is that the fluttering and movement of a bird triggers a device closest to it on the piano.
MaxMSP programming by Matthew Olden
Commissioned by Lumin, May 2010

Sun Boxes

Sun Boxes is a sound installation created by Craig Colorusso.

It’s comprised of twenty speakers operating independently each powered by solar panels. There is a different guitar sample in each box all playing together making the composition. The guitar samples are all of different lengths so the whole piece keeps evolving.

Participants are encouraged to walk amongst the speakers. It sounds different inside of the array.  There is a different sense of space inside. Certain speakers will be closer and louder therefore the piece will sound different to different people in different positions throughout the array. Creating a unique experience for everyone.

There are no batteries involved. The Sun Boxes are reliant on the sun. When the sun sets the music stops. The piece changes as the length of the day changes making the participants aware of the cycle of the day.

It’s a very interesting idea. I would like to know how powerful each speaker is. 5 Watt? 10?

Playing the building

Playing the Building is a sonic project by ex-Talking Head David Byrne that came to London in 2009. You could sit down at an “antique organ” and hit whatever keys or chords your heart desired—but you wouldn’t be producing notes.

You would instead trigger a “series of devices,” as Byrne describes them: hammers and dampers distributed throughout the building in which you sat. Distant windowpanes and metal cross-beams, hooked up to wires, would begin to vibrate, tap, and gong. Imagine someone like this sitting in the darkness beneath Manhattan, causing haunted musics and unexplained knocks inside rooms and abandoned buildings around the city. Now, even urban infrastructure will be musicalized.

The Ocean of Light

The Ocean of Light project explores the creative and immersive possibilities of light-based visualisation in physical space. It uses bespoke hardware to create dynamic, interactive and three-dimensional sculptures from light.

Surface is the first artwork to be exhibited using the Ocean of Light hardware. It uses minimal visuals and sound to evoke the essence of character and movement. Autonomous entities engage in a playful dance, negotiating the material properties of a fluid surface.

The Ocean of Light project is a collaborative research venture, led by Squidsoup and supported by the Technology Strategy Board (UK). Partners include Excled Ltd and De Montfort University. Additional support and resources have been provided by Oslo School of Architecture and Design (Norway), Massey University, Wellington (New Zealand) and Centre for Electronic Media Art, Monash University (Aus).

Squidsoup is a digital arts group specialising in immersive interactive installations within physical 3D space. Their work combines sound, light, physical space and virtual worlds to produce immersive and emotive headspaces. They explore the modes and effects of interactivity, looking to make digital experiences where meaningful and creative interaction can occur.

Fibonacci in Turku

fibonacci

Incredibilmente in Turku (Finlandia) esiste una ciminiera con sopra parte della serie di Fibonacci (cliccate sull’immagine) che, di notte, è illuminata e splende nel buio come l’unica cosa visibile (o quasi).

Si tratta, in realtà di una installazione di Mario Mertz del 1997, il cui titolo è “Fibonacci Sequence 1-55” e il sottotitolo “Metafora della ricerca dell’uomo di ordine e armonia nel caos”.