Hakanaï

Costruire spazi virtuali intorno ai danzatori è particolarmente di moda ultimamente (oltre che di sicuro effetto). Ecco un altro esempio da parte della compagnia Adrien M / Claire B (gli stessi di Pixel: Adrien Mondot, artista multidisciplinare, programmatore; Claire Bardainne, artista, scenografa e designer).

Hakanaï è una performance coreografica per una ballerina in un volume di immagini in movimento. Nella lingua giapponese, Hakanaï definisce ciò che è non permanente, fragile, effimero, transitorio, tra sogno e realtà. Una parola antica che evoca un materiale sfuggente associato con la condizione umana e la sua incertezza, ma anche associata con la natura. Si scrive combinando due ideogrammi, quello che significa l’uomo e quello che designa il sogno. Un legame simbolico che è il punto di partenza di questa partitura per una ballerina che incontra delle immagini, dando vita a uno spazio ai margini dell’immaginario e del reale. Le immagini sono animate in diretta, secondo schemi fisici di movimento, al ritmo di una creazione sonora anch’essa eseguita dal vivo. Dopo l’esecuzione, rimane una installazione aperta agli spettatori.

In Japanese, the word ‘hakanaï’ is used to define the ephemeral, the fragile. The French group, Company Adrien M/Claire B invites the public to join them in the illusory world of dreams. The audience is invited to peer into a cloth cube where a visual haiku of a dancer and thousands of dancing images is unfolding. Hakanaï is an impressive convergence of dance and visual art, of bodies and moving graphics, of reality and dreams.

Since 2004, Company Adrien M/Claire B has been connecting digital culture with the performing arts. The collective develops performances and exhibitions that combine the real with the virtual. By focussing on man and body within a technological framework, they create timeless, poetic works.

Pixel

Un altra performance in cui la grafica computerizzata crea un ambiente virtuale con cui i danzatori interagiscono. Come spesso accade in questi casi, imho la musica lascia un po’ a desiderare, ma la parte grafica e l’interazione sono ben studiate, con alcune belle idee.

“Pixel”
Dance show – created in 2014

Pixel is a dance show for 11 dancers in a virtual and living visual environement. A work on illusion combining energy and poetry, fiction and technical achievement, hip hop and circus. A show at the crossroads of arts and at the crossroads of Adrien M / Claire B’s and Mourad Merzouki’s universes.

Artistic Direction and Choreography: Mourad Merzouki
Composed by Mourad Merzouki & Adrien M / Claire B
Digital Design: Adrien Mondot & Claire Bardainne
Music: Armand Amar
Produced by CCN de Créteil et du Val-de-Marne / Compagnie Käfig

This video is a cut of extracts from the actual show shot during the last day of creation on November the 14th 2014. Shooting and editing : Adrien M / Claire B.
Premiered at Maison des Arts de Créteil on November the 15th 2014. Duration of the show : 1h10.

The Adrien M / Claire B Company has been acting in the fields of the digital arts and performing arts since 2004. They create many forms of art, from stage performances to exhibitions combining real and virtual worlds with IT tools that were developed and customised specifically for them. They place the human body at the heart of technological and artistic challenges and adapt today’s technological tools to create a timeless poetry through a visual language based on playing and enjoyment, which breeds imagination. The projects are carried out by Adrien Mondot and Claire Bardainne. The company operates as a research and creativity workshop based out of Presqu’île in Lyon.

Solaris (not the film)

Un video ispirato a Solaris (suppongo l’ultima versione, visto che ne ha ereditato la musica di Cliff Martinez) realizzato da Odaibe durante lo studio di Touch Designer.

IMHO, la parte musicale è un po’ povera e soprattutto non ha alcun collegamento strutturale con l’immagine, ma quella video, composta da migliaia di particles che si organizzano secondo diversi campi di forza è affascinante.

Peraltro, video come questo segnano punti a favore del tempo differito rispetto al tempo reale.

Moon

Un altro video da Possible Metrics (Renaud Hallee) di cui abbiamo già pubblicato Sonar.

Come nel precedente, immagine e suono sono strettamente collegati (si fa prima a vederlo che a descriverlo). Anche qui, comunque, la struttura dell’insieme è piuttosto elementare, basata sulla corrispondenza diretta fra evento acustico e visivo. In questo caso, però, la semplicità è un pregio perché rende il tutto immediatamente percepibile senza bisogno di cercarci dentro chissà quali analogie strutturali. Di conseguenza il video è godibile, anche se al sottoscritto un maggiore tasso di sperimentazione non dispiacerebbe.

Visibile in dimensioni maggiori su vimeo.

Box

Box explores the synthesis of real and digital space through projection-mapping on moving surfaces. The short film documents a live performance, captured entirely in camera.

Bot & Dolly produced this work to serve as both an artistic statement and technical demonstration. It is the culmination of multiple technologies, including large scale robotics, projection mapping, and software engineering. We believe this methodology has tremendous potential to radically transform theatrical presentations, and define new genres of expression.

Find out exactly how “Box” was created in our exclusive behind the scenes video:
http://www.youtube.com/watch?list=PL6…

http://www.botndolly.com/box

Segnalato da Katja

Flux

Un metamorfico video di Candas Sisman. che ha realizzato sia il video che l’audio per il Plato College of Higher Education.

Note dell’autore:

A Short Animation Inspired by the Works of İlhan Koman

Plato Art Space is proud to present Candaş Şişman’s video dedicated to famous sculptor İlhan Koman produced for the exhibition İlhan Koman: Hulda Festival, a Journey into Art and Science opening on the 22nd September, 2010.
İlhan Koman’s unique design approach in his form studies also inspires contemporary art works. The video installation Flux by young artist Candaş Şişman can be defined as a digital animation which is inspired from the structural features of some of İlhan Koman’s works like Pi, 3D Moebius, Whirlpool and To Infinity… A red circle, which is colored in reference to the red radiators of Ogre, is traced in a morphological transformation which re-interprets the formal approach of Koman’s works. The continuous movement sometimes connotes the formal characteristics of Pi, 3D Moebius, Whirlpool and To Infinity…, as well as the original formal interpretations of the design principles of the works . In Flux, Koman’s design process in the making of the Pi series has been treated as the emerging of a sphere from a two-dimensional circle by the principle of increasing the surface; and that simple direction is re-interpreted in digital medium. Thanks to this, in the digital animation an entirely different form serial that does not resemble Pi yet remaining its design principle can be followed through the flow of a circle to the sphere. As a conscious attitude of the artist, this work is not designed in a direct visual analogy with Koman’s works. During the animation, none of the moments of the transforming form look like Pi or 3D Moebius, however the subjective reading of Koman’s approach can be observed.

With the integration of the sounds of various materials – which Koman used in his sculptures – Flux turns into an impressive spatial experience. Flux, also exemplifies that Koman’s work can be re-interpreted by the analysis and manipulation of form in the digital medium.

Qui potete vederlo su Vimeo

The Mandelbulb

Take a look at this 3D rendering of Mandelbrot set, slightly modified to work in 3D spherical coordinates instead of 2D polar.

The story start around 20 years ago with a guy named Rudy Rucker, an American mathematician, computer scientist and science fiction author (and in fact one of the founders of the cyberpunk science-fiction movement). Back then of course, the hardware was barely up to the task of rendering the 2D Mandelbrot, let alone the 3D version – which would require billions of calculations to see the results, making research in the area a painstaking process to say the least.

So the idea slumbered for 20 years until around 2007 when the researcher, Daniel White, independently pictured the same concept and published the formula for the first time in November 2007 at the fractalforums.com web site. The basic idea is that instead of rotating around a circle (complex multiplication), as in the normal 2D Mandelbrot, we rotate around phi and theta in 3 dimensional spherical coordinates (see here for details). In theory, this could theoretically produce our amazing 3D Mandelbrot, but there was some mathematical problems to be solved. Then the work of other fractal explorers and mathematicians, like Paul Nylander and David Makin, gave life to the Mandelbulb, the 3D version of Mandelbrot set.

In this Daniel White’s page you can find the whole story, links to the mathematical concepts and many beautiful images.

Sonar

Sonar from Renaud Hallée on Vimeo.
Rhythmic cycle w/ abstract animation. 2009
Basic keyframe animation using flash, without scripting.
Official selection :
Annecy International Animation Film Festival – Out of competition
Sommets du cinéma d’animation de Montréal : Quebec-Canada
Festival des Films de la Relève

Ballentine the bird

coverBy Bradley Carter:

Ballentine the bird is a digital drawing about 20,000 pixels tall and 30,000 pixels wide (roughly 20×30 feet @72ppi). She was drawn using one-pixel wide scribble lines colored red, yellow, blue, white, and black. Because she is so big, I’ve used the OpenLayers mapping API (similar to Google Maps) to allow zoom and scrolling features.

The concept behind the drawing is based on the idea that digital images can be infinite in size. Drawing her entirely of one-pixel wide lines (labor-intensive) is an attempt on my part to undermine the idea that drawing on the computer is merely a shortcut. She was drawn in Photoshop using a Wacom tablet.

Launch Artwork

From Rhizome Artbase

Loci_

Loci_ is another audio-visual project by Blake Carrington.

“Loci_” is a series of prints generated by a custom sound-to-image visualizer.  Audio field recordings are fed into the system, then manipulated into abstract imagery that brushes against architectural and topographic representation.  The project deals with perceptual analogues to the conversion of audiovisual data, and is motivated by a statement from R. Murray Schafer: “All visual projections of sounds are arbitrary and fictitious”.

The author is currently working on re-writing the Max/MSP/Jitter patch to accommodate a much larger physical scale. The imagery is created in real-time and relies much on feedback loops of matrix data to create the forms. Possible developments for the future include vinyl mural prints and audiovisual performance with widescreen high-definition projection.

Birds

Chiamarla computer art è eccessivo, ma è notevole quello che si può fare con una semplice immagine e per di più senza colori né livelli di grigio, ma in puro e semplice bianco/nero

birds

WOW!

Per una volta permettetemi un post un po’ personale…

Questo video l’ho cercato per te. Undici ikebana numerici, dallo 0 al 10, lanciati in uno spazio che è tempo. Sì, la musica è un po’ melensa, ma in fondo non sta male…

Realizzato da wowinctokyo

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Zoom!

Questo video è uno zoom di proporzioni epiche in quella zona dell’insieme di Mandelbrot chiamata The Seahorse Valley (la valle dei cavallucci marini) a causa delle codine, simili a quelle delle suddette bestiole, che si formano sulla frontiera dell’insieme.

Complexification

 

Complexification è un gran sito.
Nato dalla fertile mente di Jared Tarbell, coniuga arte e scienza creando affascinanti immagini con algoritmi più o meno complessi.
Paesaggi umani e disumani, microscopie di dettaglio infinito, biologie ipotetiche frutto del calcolo. Il tutto in un sito incredibilmente dinamico che cambia sotto i voltri occhi (lanciate gli applet) e spinge a esplorare (per i programmatori, quasi tutto è scritto in Processing).